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Creators/Authors contains: "Maina-Kilaas, Amani"

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  1. We propose an interactive approach to language learning that utilizes linguistic acceptability judgments from an informant (a competent lan- guage user) to learn a grammar. Given a gram- mar formalism and a framework for synthesiz- ing data, our model iteratively selects or synthe- sizes a data-point according to one of a range of information-theoretic policies, asks the in- formant for a binary judgment, and updates its own parameters in preparation for the next query. We demonstrate the effectiveness of our model in the domain of phonotactics, the rules governing what kinds of sound-sequences are acceptable in a language, and carry out two experiments, one with typologically-natural linguistic data and another with a range of procedurally-generated languages. We find that the information-theoretic policies that our model uses to select items to query the infor- mant achieve sample efficiency comparable to, and sometimes greater than, fully supervised approaches. 
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  2. We evaluate the benefits of intention perception, the ability of an agent to perceive the intentions and plans of others, in improving a software agent's survival likelihood in a simulated virtual environment. To model intention perception, we set up a multi-agent predator and prey model, where the prey agents search for food and the predator agents seek to eat the prey. We then analyze the difference in average survival rates between prey with intention perception-knowledge of which predators are targeting them-and those without. We find that intention perception provides significant survival advantages in almost all cases tested, agreeing with other recent studies investigating intention perception in adversarial situations and environmental danger assessment. 
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  3. Conjecturing that an agent's ability to perceive the intentions of others can increase its chances of survival, we introduce a simple game, the Hero's Dilemma, which simulates interactions between two virtual agents to investigate whether an agent's ability to detect the intentional stance of a second agent provides a measurable survival advantage. We test whether agents able to make decisions based on the perceived intention of an adversarial agent have advantages over agents without such perception, but who instead rely on a variety of different game-playing strategies. In the game, an agent must decide whether to remain hidden or attack an often more powerful agent based on the perceived intention of the other agent. We compare the survival rates of agents with and without intention perception, and find that intention perception provides significant survival advantages and is the most successful strategy in the majority of situations tested. 
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  4. Being able to assess and calculate risks can positively impact an agent’s chances of survival. When other intelligent agents alter environments to create traps, the ability to detect such intended traps (and avoid them) could be life-saving. We investigate whether there are cases for which an agent’s ability to perceive intention through the assessment of environmental artifacts provides a measurable survival advantage. Our agents are virtual gophers assessing a series of room-like environments, which are potentially dangerous traps intended to harm them. Using statistical hypothesis tests based on configuration coherence, the gophers differentiate between designed traps and configurations that are randomly generated and most likely safe, allowing them access to the food contained within them. We find that gophers possessing the ability to perceive intention have significantly better survival outcomes than those without intention perception in most of the cases evaluated. 
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